/* * Author: Bernie Innocenti * * 1999-03-26 Original Amiga Version * 2002-04-30 Enhanced Linux Version * 2009-03-30 Released as CC-BY-SA and GPLv3+ * 2009-06-29 HD720 version with more iterations and less blur */ #include "colors.inc" #declare LOOPS = 1.6; //background { color Black } #declare CAMERA_LOC = ; #declare CAMERA_ROT = ; camera { location CAMERA_LOC //location <2.4, 3, 0.7> look_at <0, 0, 0> normal { bumps ((clock < 0.5) ? 0 : ((clock - 0.5) * 3)) } // for depth of field aperture 0.005 blur_samples 15 } light_source { <2, -3, -1> color Gray70 shadowless } light_source { <-2, 3, 2> //-3*(clock-0.5)> color White } object { julia_fractal { <-0.083,0.0,-0.83,-0.025> slice <0,0,0,1>,(clock-0.5)*1.95 quaternion sqr max_iteration 130 // 15 precision 30 // 20 } #declare JULIA_SCALE = ((clock < 0.5) ? 1.5 : (1.5 + ((clock - 0.5) * 5))); scale finish { ambient 0.15 } pigment { //color Yellow //color <0.2,0.7,0.7,((clock < 0.5) ? 0.0 : (clock - 0.5) * 1.8), 0> #declare JULIA_TRANSPARENCY = ((clock < 0.3) ? 0.0 : (clock - 0.3) * 1.8); gradient y //spherical color_map { [0.0 color <0.4,1.0,0.4,JULIA_TRANSPARENCY*1.0> ] [0.2 color <0.4,1.0,1.0,JULIA_TRANSPARENCY*0.8> ] [0.35 color <0.4,0.4,1.0,JULIA_TRANSPARENCY*0.6> ] [0.5 color <1.0,0.4,1.0,JULIA_TRANSPARENCY*0.4> ] [0.7 color <1.0,0.4,0.4,JULIA_TRANSPARENCY*0.2> ] [1.0 color <1.0,1.0,0.4,JULIA_TRANSPARENCY*0.0> ] } scale 1.5 //leopard //crackle form <-1,1,0> //checker colour <1,0,1> colour Yellow } // translate <0,0,0> } /*plane { y, 0 pigment { checker colour Red colour White scale 2 } finish { ambient 0.2 diffuse 0.8 } translate <0,0,0> }*/ /* text { ttf "timrom.ttf" "POV-Ray" 0.1, 0 pigment { Red } scale 0.2 rotate CAMERA_ROT translate CAMERA_LOC * 0.8 /*- <0.2,0.2,0.0>*/ }*/ #declare GLOW1 = sin((clock+0.2)*07*LOOPS*2*pi)/10; #declare GLOW2 = sin((clock+0.6)*12*LOOPS*2*pi)/10; #declare GLOW3 = sin((clock+0.9)*03*LOOPS*2*pi)/10; box { <-3, -3, -3>, // Near lower left corner <3, 3, 3> // Far upper right corner normal { bumps 0.5 } pigment { //checker colour Red colour White //brick colour Red colour White //hexagon color Red color Green color Blue //hexagon color Gray30 color Gray60 color Gray80 hexagon color <0.5+GLOW1,0.3,0.3> color <0.3,0.5+GLOW2,0.3> color <0.3,0.3,0.5+GLOW3> scale 0.65 rotate <0.3,0.2,0.7> } finish { ambient 0.1 diffuse 0.8 } hollow no_shadow }